A story that contains stories.
Alice is more lost than she ever believed possible. A misstep lead to her falling into the strange Realm of the Library, a place of strange monsters and ever-present wordplay. With the help of a bookshelf dryad, a pair of frogmen and a towering war-golem, she attempts to end the madness and escape back to her home reality. Behind the scenes, however, a mysterious Council, a man with a red right hand, and a firm of demonic venture capitalists are putting competing plans into motion, with Alice as an integral part. As these schemes tangle her further, she will face Hell, vampires, clowns, demons, angels, plumbers and many other complications to her path home.